top of page

-PLAYWRIGHT-
MICHAEL DAVID
All Posts
what really separates community theatre from regional?
Short answer? Community theatre is as good as regional when the only real difference left is the paycheck. Let’s unpack it. Community theatre levels up fast when the director treats it like art instead of a hobby: clear concept; tight pacing; real table work; actual dramaturgy.
Feb 252 min read
theatre in a box: revolution or retreat?
If you’re asking as a playwright, the real question underneath is probably: Should I be writing for the black box? Here’s the honest answer: you should understand it. But you shouldn’t let it shrink your imagination. [more]
Feb 241 min read
when the lights go down and the martians arrive
Science fiction on stage is one of those “this shouldn’t work … and yet it absolutely slaps” situations. Theater can’t compete with CGI, so it leans into ideas, language and imagination — and that’s where sci-fi thrives. [more]
Feb 232 min read
lies, doors, and disaster: the craft of writing farce
Writing a farce is basically engineering a beautiful disaster. Precision + stupidity + escalating panic. It’s math wearing clown shoes. Here’s how it actually works. [more]
Feb 222 min read
can your play survive a ‘skip intro’ button?
We’re basically asking: how do you write theater that survives the algorithm without becoming television? Streaming audiences are used to: fast cuts; cinematic scope; ten storylines at once. [more]
Feb 222 min read
a handkerchief, a gun, a ring: how props drive the drama
Props are wildly important — but in a sneaky way. When they’re working, you don’t notice them. When they’re wrong, the whole show tilts off its axis. Let’s break it down. [more]
Feb 212 min read
true story or true-ish story?
“Based on” and “Inspired by” look similar on a poster … but they behave very differently on the page and legally. Let’s untangle it. [more]
Feb 201 min read
the loudest thing on stage is the one you never see
Theatre sound design is where invisible magic lives. It’s architecture made of air. Let’s break it down in a way that’s actually useful, not textbook-y. At its core, sound design in theatre is about three things: World-building – Where are we? A subway platform? A war zone? A kitchen at 3am? Emotional framing – Is this romantic, ominous, absurd, tragic? Storytelling support – Underscore, transitions, sonic motifs, practical effects. [more]
Feb 191 min read
is theatre dead?
Short answer? No. Longer, messier, more honest answer: theatre isn’t dead — it’s just not centerstage in the culture the way it once was. Theatre used to be where ideas went to fight. Now those fights break out everywhere else first: streaming, podcasts, stand-up, YouTube, TikTok. The culture didn’t stop wanting stories; it just stopped waiting for a curtain to rise. [more]
Feb 183 min read
subject vs. theme: what your play is about vs. what it’s actually saying
In playwriting, subject and theme are closely related but not the same. Understanding the difference helps you clarify what your play is about versus what it is saying. The subject is the literal topic or situation of the play. It answers: What happens? Who is involved? What is the dramatic situation? Think of the subject as the surface material of the story.
Feb 172 min read
bottom of page