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-PLAYWRIGHT-
MICHAEL DAVID
All Posts
costumes: because naked theatre is a different genre
Costume design is fundamental to theatre — not decorative, but narrative. It operates on several levels at once, often before a single line is spoken. Costumes instantly communicate who a character is: class, profession, psychology, desires, contradictions. A frayed sleeve, an ill-fitting suit, or an overly pristine dress can reveal inner states that dialogue never names. They anchor the audience in period, place, or stylized reality. [more]
Feb 152 min read
before the explosion: why every great play begins in stasis
In a play, stasis is the moment (or condition) where nothing fundamentally changes. More specifically: Stasis is the state of equilibrium at the beginning of a play — the “normal world” before something disrupts it. [more]
Feb 143 min read
the first 30 minutes shouldn’t be audience rehab
The theatre experience begins well before the curtain rises. Don’t make your audience overcome obstacles before the lights dim. If they’ve had to fight the website, repeatedly circle the block to find parking, feel foolish at the box office, read an unprofessional (or no) program or sit through a self-serving curtain speech, they arrive armored. [more]
Feb 131 min read
this will matter later (foreshadowing explained)
In plays, foreshadowing is a dramatic technique where the playwright plants early hints or signals about events, conflicts or outcomes that will occur later. These clues prepare the audience subconsciously, creating anticipation, tension, or a sense of inevitability. [more]
Feb 123 min read
doubt: a movie that should have stayed on the stage
The play Doubt works powerfully onstage because it’s built for theatrical pressure, not cinematic expansion — and the film version exposes that mismatch. Onstage, the play thrives on confinement. The audience is trapped in the same moral box as the characters, forced to interrogate language, tone and silence. Film, by contrast, opens the world up — and in Doubt, that openness weakens the core tension. [more]
Feb 111 min read
why “opening up” a play for film so often goes wrong
When people talk about a screenplay “opening up” a stage play, they usually mean expanding space, time and visual language without losing the play’s core engine (language, power dynamics, theatrical tension). [more]
Feb 103 min read
the first act you never hear: why set design matters
When an audience enters a theatre, the set speaks before a single line is spoken. Set design is the first act of storytelling in a play, shaping how we understand the world of the story and how we feel inside it. Far from being decorative, it is a core dramatic language — one that works quietly, persistently and powerfully. [more]
Feb 93 min read
bad ideas with an excellent plot: the Mamet/LaBute problem
Both Neil LaBute and David Mamet are still working — but neither occupies the cultural center the way they once did, and for different reasons. Both men built careers on confrontation, cruelty and moral absolutism, mistaking provocation for profundity and abrasion for insight. For a time, American theater rewarded this. [more]
Feb 83 min read
writing a comic play without trying to be funny
A comic play works best when it treats humor as a tool, not the point. You’re building a dramatic engine that happens to make people laugh. [more]
Feb 72 min read
bad plays, standing ovations
Because “bad” and “successful” measure different things. A play can be technically clumsy — thin characters, obvious themes, awkward dialogue — and still succeed because it hits a nerve that craft alone doesn’t control. [more]
Feb 61 min read
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