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-PLAYWRIGHT-
MICHAEL DAVID
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my 20 favorite plays
An admittedly subjective list below, in no particular order, but first ...
What are yours? [more]
4 hours ago1 min read
craft services
In playwriting, craft is the set of deliberate, learnable choices a playwright makes to turn raw impulse — idea, feeling, argument, obsession — into an experience that works on an audience in real time. [more]
1 day ago2 min read
the trend for very short or very long plays
Yeah, it’s a real pendulum moment in new-play land: a lot of writers (and theaters) are clustering around ~70–90 minutes or swinging to three-hour epics — with less interest in the old “two acts + intermission = 2:15” default. [more]
2 days ago2 min read
offstage characters
Offstage characters in a play are characters who exist in the story world but aren’t physically visible onstage (either ever, or for a long stretch). They still function dramatically because the audience experiences them through speech about them, messages, sounds, consequences or the onstage characters’ behavior. [more]
3 days ago2 min read
what is a ‘beat’?
A beat is the smallest unit of dramatic action — a moment when something changes onstage. More precisely: a beat is a shift in intention, tactic, emotion, power or information within a scene. [more]
4 days ago2 min read
doing research
If you’re doing research for writing plays, it helps to think of research not as fact-gathering but as pressure-building — material that sharpens conflict, behavior and theatrical choice. Plays run on what people do under pressure, not what is true in the abstract. [more]
5 days ago2 min read
what makes a good play title?
A “good” play title usually does one of three things: creates tension, implies a question, or names a metaphor — often in very few words. They are a promise made to the audience. [more]
6 days ago2 min read
some notes on writing dialogue
In plays, speech replaces narration. Every line should do something: pursue a want, block another character, reveal a decision and/or change the power dynamic. If a line could be removed without altering the scene’s trajectory, it’s decorative. [more]
Jan 73 min read
what is ‘social context’ in plays?
In plays, social context is the network of social forces that surround and shape the characters and the action—the norms, power structures, institutions, and collective pressures that exist beyond any single character’s psychology. Put simply: social context answers the question, “What world is pressing in on these people?” [more]
Jan 62 min read
how to write a tragedy
A tragedy asks a moral or human question that cannot be answered cleanly. Examples: What does it cost to be right? What must be destroyed for love to survive? When is faith indistinguishable from delusion? If the question has an easy answer, it won’t sustain tragedy. [more]
Jan 52 min read
what is a character arc?
In plays, character arcs are less about accumulation and more about pressure. A play traps a character in time and space and asks: what breaks, what bends, what is revealed? A character arc is the journey from one governing belief to another — or the failure to make that journey. [more]
Jan 43 min read
rules of the game
In playwriting, “the rules of the game” are the internal laws that govern how reality operates inside that specific play. They’re not moral rules or plot beats — they’re the physics of the world you’ve built. Once established, they must be obeyed, or the audience feels cheated. [more]
Jan 32 min read
writing 'story theatre'
Story Theatre sits somewhere between oral storytelling, ensemble theatre and playwriting. You’re not “writing scenes” in the traditional way so much as composing an event where narration and enactment constantly trade places. [more]
Jan 22 min read
is an intermission necessary?
Short answer: no. An intermission is never necessary when writing a play. It’s a choice, and often a practical one rather than an artistic requirement. Historically, intermissions existed for very concrete reasons. Candles needed trimming, audiences needed to be refreshed, scenery had to be reset, and theaters were social spaces as much as artistic ones. [more]
Jan 12 min read
the architecture of story
The architecture of story is the invisible structure that holds meaning, tension and transformation in place. Like a building, it determines how an audience moves through space — emotionally, intellectually and morally — without necessarily noticing the beams. (more)
Dec 31, 20252 min read
storytelling differs across plays vs. films
Plays: story advances through human action in real time; confrontation, decision and speech are the engines; momentum comes from tension between people sharing space. Films: story advances through selection and juxtaposition; cuts, camera movement and image sequencing do narrative work; momentum comes from what is shown — and what is withheld. (more)
Dec 30, 20252 min read
should you start a play like a car on the on-ramp or already in the fast lane?
Starting in the fast lane means: the central tension already exists when the lights come up; the audience enters mid-motion, not at rest; relationships may be established, but the problem is alive, not pending. (more)
Dec 29, 20252 min read
a list of theatre genres
Theatre genres overlap and evolve, but they’re usually grouped by tone, structure, purpose and relationship to reality. For example, tragedy is serious drama in which characters confront irreversible consequences. (more)
Dec 28, 20253 min read
what is the inciting incident?
In a play, the inciting incident is the moment — often small, sometimes explosive — that disrupts the existing order of the world onstage and makes the central conflict unavoidable. It’s the event that forces the play to begin rather than merely exist. (more)
Dec 27, 20252 min read
a little bit about backstory
In playwriting, the backstory of a play is everything that happened before the curtain rises that still exerts pressure on what we’re watching now. It is not exposition. It is not biography for its own sake. It is the past in collision with the present. (more)
Dec 26, 20252 min read
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