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what it means when a show doesn’t work

  • Writer: Michael David
    Michael David
  • Jul 7
  • 3 min read

A show "doesn't work" when the audience understands what is happening but doesn't feel what is happening. The machinery of theatre is functioning, but the dramatic experience isn't.


This can happen in many different ways. Here are some of the most common, with examples.


1. We don't know what the play is about


Not the plot — the dramatic question.


If an audience can't answer, "What is everyone fighting for?" they'll eventually stop investing.


Doesn't work:

A family argues over dinner for two hours.


Works:

A family argues because the mother is deciding who will inherit the family business. Every scene pushes that question forward.


Example:  Early productions of Merrily We Roll Along struggled because audiences couldn't emotionally connect with the reverse chronology. The story was intellectually fascinating but emotionally difficult to enter. Extensive revisions over decades clarified the emotional journey.


2. The stakes are too low


Characters talk endlessly, but nothing important can be gained or lost.

The audience asks:

"Why is this conversation happening?"

instead of

"Please don't let this happen."

Doesn't work:

Two lovers debate whether to move in together.


Works:

One has accepted a job overseas and leaves tomorrow. The conversation now matters.


3. Characters don't actually want anything


Great drama is powered by desire.


Every major character should be pursuing something.


If everyone is simply reacting, the play stalls.


Example

In A Streetcar Named Desire:

  • Blanche wants dignity.

  • Stanley wants dominance.

  • Stella wants peace.

  • Mitch wants love.


Those desires collide constantly.


4. Everyone agrees too easily


Conflict disappears.


Conflict doesn't require shouting. It requires incompatible goals.


A quiet disagreement can be more dramatic than screaming.


5. Scenes repeat themselves


One of the biggest killers of momentum.


If Scene 8 accomplishes what Scene 4 already accomplished, the audience feels time slowing down.


Each scene should change something:

  • new information

  • new decision

  • reversal

  • betrayal

  • deeper commitment


6. The audience gets ahead of the play


If viewers know exactly what's coming twenty minutes before it arrives, suspense evaporates.


Predictability isn't always bad — but inevitability without surprise becomes dull.


Example

Even though audiences know Romeo and Juliet ends tragically, Shakespeare continually surprises us in how events unfold.


7. Emotion is announced instead of earned

Characters say:

"I'm devastated."

The audience thinks:

"Are you?"

Emotion comes from action, not declaration.


8. The play explains itself


Many weak plays answer every question.


Strong plays leave room for the audience.


Instead of explaining motivation, they reveal behavior.


9. Tone keeps changing without purpose


Comedy suddenly becomes tragedy.

Naturalism suddenly becomes satire.

Realism suddenly becomes fantasy.


Tone can shift — but the audience must trust the playwright.


Example: Who's Afraid of Virginia Woolf? swings from comedy to cruelty, yet every tonal shift grows naturally from the characters.


10. The ending doesn't feel inevitable


A surprising ending isn't necessarily satisfying.


The audience should think:

"I didn't see that coming — but now I can't imagine anything else."

Not:

"Where did that come from?"

Famous shows that "didn't work" — until they did


Many celebrated works failed initially because their structure, pacing, or focus wasn't yet right.

Show

Original problem

Later solution

Company

Early workshops lacked cohesion

Refined structure turned disconnected scenes into a unified portrait of commitment.

A Chorus Line

Workshop material felt like interviews

Giving each confession a dramatic purpose transformed it into theatre.

The Glass Menagerie

Early drafts were too realistic

Williams embraced memory and theatricality, creating a distinctive style.

The best diagnostic question


Instead of asking:

"Is my dialogue good?"

Ask:

"What is the audience feeling right now?"

At every moment, they should be experiencing something:

  • curiosity

  • anticipation

  • dread

  • hope

  • amusement

  • shock

  • recognition

  • suspense

  • heartbreak


If they aren't feeling anything, the show isn't working — even if the dialogue is clever and the performances are excellent.


As the playwright David Ball argues in Backwards & Forwards, theatre advances through change. If a scene leaves the dramatic situation essentially unchanged, it may be well written, but it isn't doing dramatic work. A show "works" when every scene alters the audience's understanding, raises the stakes, or shifts the balance of power, creating an irresistible momentum toward the ending.

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