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-PLAYWRIGHT-
MICHAEL DAVID
All Posts
when the lights go down and the martians arrive
Science fiction on stage is one of those “this shouldn’t work … and yet it absolutely slaps” situations. Theater can’t compete with CGI, so it leans into ideas, language and imagination — and that’s where sci-fi thrives. [more]
Feb 232 min read
lies, doors, and disaster: the craft of writing farce
Writing a farce is basically engineering a beautiful disaster. Precision + stupidity + escalating panic. It’s math wearing clown shoes. Here’s how it actually works. [more]
Feb 222 min read
can your play survive a ‘skip intro’ button?
We’re basically asking: how do you write theater that survives the algorithm without becoming television? Streaming audiences are used to: fast cuts; cinematic scope; ten storylines at once. [more]
Feb 222 min read
a handkerchief, a gun, a ring: how props drive the drama
Props are wildly important — but in a sneaky way. When they’re working, you don’t notice them. When they’re wrong, the whole show tilts off its axis. Let’s break it down. [more]
Feb 212 min read
true story or true-ish story?
“Based on” and “Inspired by” look similar on a poster … but they behave very differently on the page and legally. Let’s untangle it. [more]
Feb 201 min read
the loudest thing on stage is the one you never see
Theatre sound design is where invisible magic lives. It’s architecture made of air. Let’s break it down in a way that’s actually useful, not textbook-y. At its core, sound design in theatre is about three things: World-building – Where are we? A subway platform? A war zone? A kitchen at 3am? Emotional framing – Is this romantic, ominous, absurd, tragic? Storytelling support – Underscore, transitions, sonic motifs, practical effects. [more]
Feb 191 min read
is theatre dead?
Short answer? No. Longer, messier, more honest answer: theatre isn’t dead — it’s just not centerstage in the culture the way it once was. Theatre used to be where ideas went to fight. Now those fights break out everywhere else first: streaming, podcasts, stand-up, YouTube, TikTok. The culture didn’t stop wanting stories; it just stopped waiting for a curtain to rise. [more]
Feb 183 min read
subject vs. theme: what your play is about vs. what it’s actually saying
In playwriting, subject and theme are closely related but not the same. Understanding the difference helps you clarify what your play is about versus what it is saying. The subject is the literal topic or situation of the play. It answers: What happens? Who is involved? What is the dramatic situation? Think of the subject as the surface material of the story.
Feb 172 min read
if you’re still writing that play, you’re not alone
There’s no single “average,” but across professional and amateur writers, a full-length play (90–120 minutes) usually takes several months to a few years from first idea to a finished draft. Here’s how it tends to break down. [more]
Feb 161 min read
costumes: because naked theatre is a different genre
Costume design is fundamental to theatre — not decorative, but narrative. It operates on several levels at once, often before a single line is spoken. Costumes instantly communicate who a character is: class, profession, psychology, desires, contradictions. A frayed sleeve, an ill-fitting suit, or an overly pristine dress can reveal inner states that dialogue never names. They anchor the audience in period, place, or stylized reality. [more]
Feb 152 min read
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