top of page

what makes for a good play title?

Writer: Michael David
Michael David
Jan 8
2 min read

Updated: Jan 19

A “good” play title usually does one of three things: creates tension, implies a question, or names a metaphor — often in very few words.  Here are strong options grouped by what kind of promise they make to an audience.


Stark / Declarative

These feel confident and inevitable — like the play already knows the truth.

  • The Second Act

  • After the Applause

  • The Wrong Ending

  • What Remains

  • The Silence Before


Metaphorical (American, poetic, elastic)

These titles invite interpretation and can hold big themes.

  • Glass Houses

  • The Last Revival

  • Dust and Electric Light

  • A House Built on Water

  • Fire in the Balcony


Interrogative (questions pull audiences in)

Especially effective for moral or psychological plays.

  • Who Gets Forgiven?

  • What Did You Expect?

  • How Do We End This?

  • When Did It Start?


Character-Centered (classic but durable)

Works best when the character embodies the theme.

  • Mary, After

  • The Many Lives of ___

  • Mr. ___ Is Still Here

  • ___ in the Dark


Ironic / Slightly Dangerous

Good for contemporary or subversive work.

  • Nothing Happens

  • A Very Small Catastrophe

  • We Were Promised a Future

  • This Is Not the Play


A Practical Test

A good title should:

  1. Sound good said aloud by a stranger

  2. Fit comfortably on a poster

  3. Still make sense after the final scene

  4. Not explain the play — only invite it


I’m currently working on a play about the 1920’s faith-healer Aimee Semple McPherson, who one day walked into the Pacific Ocean and disappeared.  These are titles I’m currently considering:

  • Vanishing Angel

  • Sinner Saint

  • The Lady Vanishes

  • Angel in the Radio

  • The Empty Pulpit

  • The Disappearance

  • The Last Healing

  • Proof of Life


For examples of titles I’ve decided on for past plays, see my page Plays.

Recent Posts

See All
why the second act is so difficult

The first act gets to make promises. The second act has to keep them. That is an unforgiving change in working conditions. At the beginning of a play, a stranger walking through a door can be fasci

 
 
 
why good scenes don’t always make a good play

A play does not hold together merely because every event follows logically from the one before it. Logic is useful, but it is not the same as coherence. A play holds together because everything — th

 
 
 
silence is dialogue

Playwrights tend to think dialogue is what characters say. But dialogue is also what they refuse to say, cannot say, or desperately hope someone else will say first. Silence is not an absence of dia

 
 
 

Comments

Rated 0 out of 5 stars.
No ratings yet

Add a rating

Copyright © 2017-2026

bottom of page